THE FINE PRINT
Full server rules
Updated on September 12, 2026
The complete rulebook. New player? Start with the noob-friendly summary. Roles are colored the same way as nametags in-game.
Preface
- Not knowing the rules, or being new, doesn't exempt you from them.
- Rules can change without notice. Check this page often, and don't rely on saved copies.
- Report rule-breakers with /report in-game, or on Discord; see reports and appeals.
- Staff interpret these rules; their reasonable interpretation is the official one.
- We reserve the right to penalize at our discretion, without having to explain why.
- Owning, sharing, buying, selling, claiming to own, or explaining how to use cheats, spoofers, or other software built to break rules 3, 4, or 6 is itself bannable.
Definitions
| Session | The six-hour period between two consecutive server restarts. (Restarts run every 6 hours at 06:00, 12:00, 18:00, and 00:00 Pacific time.) |
|---|---|
| Threat | Active endangerment by another player's behavior; ends when the danger ends |
| Point of interest | Spawns, hospitals, police stations, stores, Ammunation, mechanic shops, banks, and other places everyone has a legitimate reason to be. You don't have to be inside the building. |
| Red zone | An area staff mark on the map with a red circle and a "Red Zone" marker |
| Opponent | A player whose game objective conflicts with yours |
| Attack | To hit, tackle, shoot at, or ram a player or their vehicle, on purpose or through carelessness |
| Weapon | Anything that damages players: guns, knives and other blades, knuckle dusters, batons, and other melee weapons |
| Less-lethal weapon | A tool that stops a player without damaging them: the stun gun and the police drone taser |
| Carjack | To pull a player out of their vehicle, whether or not you then steal it |
| Your property | Your money, items, apartments, warehouses, garages, personal vehicles, and any vehicle you're using or parked nearby |
| Civilian | Wanted level 0 |
| Suspect | Wanted level 1–5 stars |
| Bounty | Wanted level 6 stars, with a cash reward on the player; can be killed on sight by everyone except medics |
| Cop | A player on the police job |
| Medic | A player on the EMS job |
| Cuffed | Handcuffed by a cop. A cuffed suspect is in custody until the arrest is complete. |
| Surrendering | Holding H to lock your hands on your head for 30 seconds |
| Police activity | A pursuit, a shootout, or any attempt to stop or fight a crime |
| Staff | Members of the F5 Gaming staff team: owners, admins, moderators, and support |
| Crew | An official or temporary crew registered in the crew system |
| Scripted feature | Anything the server's own systems let you do (bribes, revenge, store robberies, heists, drug sales) |
1. Random deathmatch (RDM)
Attacking or killing a player without a valid reason is not allowed. The valid reasons are below. Some depend on your job.
Defense of life
Everyone may kill anyone posing an active threat to them or to a member of their crew (official or temp). Active threats include: holding or aiming a weapon at you (outside of Ammunation); shooting in your direction; trying to stab, run over, ram, or carjack you; or verbally threatening your life. If the attacker is clearly with other players (for example, in the same vehicle), you may kill them too. The test: would a reasonable person feel threatened? Threats are short-lived, so don't act on stale danger. After a player damages you, the game gives you 30 seconds to fire back without getting wanted stars.
When you're not on the police or EMS job
Following
Outside points of interest, a player who follows you or stays near you for no clear reason (not talking, not interacting) counts as a threat. Anywhere, so does a player who follows you while holding revenge or another clear reason to kill you.
Revenge
The game grants revenge automatically and lists it in /revenge. You get revenge when a player kills you, when a cop confiscates your weapons or items (including from your vehicle), and when a cop arrests you through the NPC transport. Revenge allows one kill on that player, and lasts until you use it or the server restarts.
A revenge kill doesn't give the other player revenge back, so trading kills leaves neither side with revenge. Any new kill grants new revenge. Revenge belongs to your character, not your job: if you were wronged as a cop or medic, switch to a civilian job before you take it.
Defense of property
You may kill players who steal, try to steal, or damage your or a crew member's vehicle or property (accidental damage counts), or who get into your vehicle without permission.
Provocation
One kill per session against players who insult you or your crew; spam insulting emotes at you; or blast music, horns, or other noise at you outside points of interest.
Competition
You may kill players trying to steal or export the same vehicle as you, joining your store robbery uninvited (or clearly about to), contesting your store robbery, interfering with your heist, stealing your kill or target, or selling in a drug area you're working.
Cops working against you
You may kill cops who follow or stalk you or your crew outside a point of interest. Suspects (and their accomplices) may also kill cops who are chasing or pulling them over; tasing or shooting at them or their crew; arresting a member of their crew; camping a robbery for a reasonable time; or closing to rifle range, unless the suspect is near a police station. Once a valid reason exists, the cop running away doesn't cancel it. Never kill random cops minding their own business ("cop hunting" = fine or ban).
Medics working against you
You may stop a medic reviving or healing your opponent, staying close enough to revive them, or closing to rifle range while your opponents are down nearby. You may warn medics away, but you can't take them hostage or force them to work for you. Never randomly kill medics.
When you're a cop
Lethal force
Cops may use lethal force only against:
- Anyone threatening them, another cop, or a non-dangerous player
- Bounty suspects, unless they're surrendering or cuffed
- Suspects seen holding a firearm, a blade, or knuckle dusters
- Suspects who committed a violent crime in front of them, or very recently (from a police alert, or reported by a player)
- Suspects clearly together with armed or dangerous suspects
- Suspects fleeing by boat or aircraft, swimming, or impossible to stun and cuff
A cop who joins a shootout already in progress may assume the target is dangerous, and isn't at fault if they weren't. Cops may use a vehicle at low speed to stop a suspect on foot when it's reasonably safe, and may ram a fleeing vehicle to disable it.
Shooting at a suspect's vehicle or its tires counts as lethal force. Only do it when the lethal-force rules above allow it, for example when the suspect is a threat. To stop a fleeing vehicle, use spike strips or ram it.
Less-lethal force
Cops may stun, tackle, or use spike strips on unarmed fleeing suspects and on suspects who won't leave a vehicle when told. They may also stun or tackle anyone picking a suspect's cuffs, delaying an arrest, blocking the way, or climbing on police vehicles. Don't stun, tackle, or hit suspects who are surrendering, or standing still and complying. A cuffed suspect who runs may be stunned or tackled.
Protected players
Except in self-defense, cops may not attack civilians, or suspects who are surrendering or cuffed. A cuffed suspect who runs may be stunned or tackled.
Carjacking and vehicles
Cops may not carjack civilians, cops, or medics. Don't damage a civilian's parked vehicle. A suspect's vehicle may be damaged or destroyed if it's reasonably part of a crime, including one parked at the scene. Never damage a cop's or medic's vehicle.
When you're a medic
Use of force
Medics may use lethal force only to defend themselves, another medic, a cop, or a civilian, or against suspects who threaten them while they revive or heal someone nearby. Medics must retreat: stop shooting as soon as the threat ends.
Carjacking and vehicles
Medics may not carjack civilians, cops, or medics, or damage any player's parked vehicle.
Everyone
Red zones
Inside a marked red zone, any player may attack any other player who is also inside it. Don't chase a player out of the zone to kill them unless you have another valid reason.
Bounty
A player with a bounty (six stars) can be killed on sight by anyone except medics.
Consent
Duels, agreed deathmatches, and fights two crews agreed to void protection and fault for everyone involved.
Unintentional kills
Careless kills can still be penalized. Genuine accidents (lag, someone sprinting into your line of fire, a player using a cuffed or AFK player as a human shield) are excused. In car accidents, whoever ignored basic traffic sense is at fault.
Association
Riding along with someone mid-RDM-spree and not bailing makes you a party to it. So does driving for them and not stopping, leaving, or driving away from their targets. Note that the game gives a wanted driver's stars to everyone else in the vehicle.
2. Cross-teaming
Cops and medics are one team with different duties, opposed to suspects. Medics don't help cops make arrests. Teaming with an opponent means a fine or ban.
- Civilians and suspects can't team with cops or medics outside scripted features: no fighting their battles (unless you have your own valid reason), no getaway driving for them, no riding with a cop while they do police work or while you commit crimes.
- Cops can't team with suspects. The scripted bribe is the only exception. No arrest farming. No driving wanted suspects anywhere unless they're cuffed. No helping a suspect fight. No interfering with another cop's arrest, or searching or arresting their cuffed suspect without permission.
- Cops protect life: no standing by while a suspect attacks a civilian, a cuffed suspect, a cop, or a medic, and no ignoring crimes in front of you. With any passenger other than a cop, a medic, or a cuffed suspect, no police activity until they get out. If a passenger commits a crime, stop and detain them.
- Medics revive and heal everyone by the script's rules: no acting as a private medic for any player or group, no helping a suspect fight, no getaway driving. If opponents or cops are after your passenger, stop the vehicle and let them deal with it.
3. Cheating
Using any mod or external program that gives an unfair advantage will result in a permanent ban and/or possible progress reset. That includes, but is not limited to: mod menus, aimbots and aim assistance, wallhacks and ESP, noclip, health lock, and damage modifiers. Knowingly playing alongside a cheater is also punishable. If you see a cheater, report them with /report.
Not sure whether a mod is allowed? Open a ticket and ask before you use it.
4. Exploiting
No abusing bugs, script errors, dupes, money/XP loopholes, or GTA V glitches. Exploiting can get you banned and your progress reset. Examples, not a complete list:
- Using emotes mid-combat to clip through walls or floors, or to dodge an outcome
- Cancelling or skipping the first aid kit or medkit animation
- Giving other players a wanted level unfairly, such as taking the driver's seat of a vehicle full of players
- Misspelling banned words to get past the chat filter
- Physics glitches such as ghost peeking and bike gliding
Report exploits in a private ticket. You don't have to report one, but sharing it or encouraging others to use it is as bannable as using it. Attacking, hacking, or reverse-engineering the server itself will result in a permanent ban.
5. Combat logging
No disconnecting to avoid death, arrest, staff action, or any other consequence, even if you might have survived. Handcuffs stay on when you reconnect. Exceptions:
- A cheater or exploiter is killing or arresting you
- You've been held cuffed for an unreasonably long time, or a cop is taking you somewhere unreasonably far
- A cop or medic is trying to kill you against their rules in section 1
RDM by a civilian or suspect is not an exception, since it's hard to prove. Combat logging means a fine or ban.
6. Ban evasion
Wait out your ban. Evading it in any way, including on an alt or new account, will double a temporary ban. Multiple attempts at ban evasion will result in a permanent ban.
7. Lying to staff
No knowingly lying in reports, appeals, or prize, refund, or bonus claims, or anywhere else a staff member is involved.
8. Impersonating staff
No claiming to be or to have been staff, claiming the power to ban or penalize anyone, threatening bans in first person, copying a staff appearance, or using leftover powers. Immediate ban.
9. Advertising
No advertising anything unrelated to F5 Gaming. Advertising means promoting a website, server, community, or product to many players to draw them to it; mentioning something isn't advertising. Advertising cheats or encouraging others to cheat is a ban in all cases.
10. Code of conduct
Trash talk is part of CnR, but know the difference between competitive banter and genuinely hurtful comments.
- Minors: no sexual or obscene interaction with under-18s, period. If you're unsure of someone's age, assume they're under 18. Permanent ban, no appeal.
- Harm: no real-life violence, sexual assault, doxxing, hacking, or DDoS attacks against anyone, and no threats of them. These can end your account permanently. Credible threats will be forwarded to law enforcement.
- Sensitive topics: don't promote or speak positively of real-life violence, sexual assault, child abuse, suicide or self-harm, mass murder or terrorism, animal abuse, or illegal hacking. Don't accuse anyone of these in public chat; use /report or open a private ticket instead.
- Discrimination: no slurs, discriminatory terms, or discrimination by race, origin, religion, age, disability, sex, gender, or orientation.
- Harassment: no sexual harassment in text or voice chat; sexual talk belongs in private, never around minors. No wishing death, illness, injury, violence, serious misfortune, or suicide on anyone or their family. To hide a player's chat messages, use /mute [player id].
- Disruption: no chat flooding, screaming, loud or distorted audio, or blocking areas to grief. Mic spam and inappropriate audio get you muted, then banned. Music is fine where most players nearby are okay with it. If you arrive and they ask you to turn it down, turn it down or move. If they arrive after you, they move, except at busy spots like spawns and popular stores.
- Staff respect: don't insult, bait, or dare staff who are actively moderating to punish you. That can mean a mute, fine, kick, or ban. This doesn't apply if the staff member was disrespectful first.
- Scamming: honor in-game deals: complete the trade or give back what you received. The server will not refund scams.
- Real-money trading: no buying, selling, or trading in-game money, items, or accounts for real currency or anything with real-world value (crypto, gift cards, Steam Wallet, Discord Nitro). No handing your account to someone else. The official store is the only real-money channel.
11. Penalties
Penalties usually escalate: warning → fine → kick → temporary ban → permanent ban. Staff can also ban you from a job, remove money or items, or reset your XP. Severe offenses such as cheating, doxxing, and staff impersonation go straight to stronger penalties.
12. Reports and appeals
- Use /report in-game to report a player, or open a Discord ticket. Include evidence. Don't over-report.
- The burden of proof is on the reporter. Reported players are treated as innocent until reasonable evidence shows otherwise.
- Argue bans and other penalties in a ticket, not in chat. Don't discuss moderation decisions in chat.