THE FINE PRINT

Full server rules

Updated on September 12, 2026

The complete rulebook. New player? Start with the noob-friendly summary. Roles are colored the same way as nametags in-game.

Civilian Cop Medic Suspect ★ Suspect ★★★★ Bounty ★★★★★★ Staff

Preface

Definitions

SessionThe six-hour period between two consecutive server restarts. (Restarts run every 6 hours at 06:00, 12:00, 18:00, and 00:00 Pacific time.)
ThreatActive endangerment by another player's behavior; ends when the danger ends
Point of interestSpawns, hospitals, police stations, stores, Ammunation, mechanic shops, banks, and other places everyone has a legitimate reason to be. You don't have to be inside the building.
Red zoneAn area staff mark on the map with a red circle and a "Red Zone" marker
OpponentA player whose game objective conflicts with yours
AttackTo hit, tackle, shoot at, or ram a player or their vehicle, on purpose or through carelessness
WeaponAnything that damages players: guns, knives and other blades, knuckle dusters, batons, and other melee weapons
Less-lethal weaponA tool that stops a player without damaging them: the stun gun and the police drone taser
CarjackTo pull a player out of their vehicle, whether or not you then steal it
Your propertyYour money, items, apartments, warehouses, garages, personal vehicles, and any vehicle you're using or parked nearby
CivilianWanted level 0
SuspectWanted level 1–5 stars
BountyWanted level 6 stars, with a cash reward on the player; can be killed on sight by everyone except medics
CopA player on the police job
MedicA player on the EMS job
CuffedHandcuffed by a cop. A cuffed suspect is in custody until the arrest is complete.
SurrenderingHolding H to lock your hands on your head for 30 seconds
Police activityA pursuit, a shootout, or any attempt to stop or fight a crime
StaffMembers of the F5 Gaming staff team: owners, admins, moderators, and support
CrewAn official or temporary crew registered in the crew system
Scripted featureAnything the server's own systems let you do (bribes, revenge, store robberies, heists, drug sales)

1. Random deathmatch (RDM)

Attacking or killing a player without a valid reason is not allowed. The valid reasons are below. Some depend on your job.

Defense of life

Everyone may kill anyone posing an active threat to them or to a member of their crew (official or temp). Active threats include: holding or aiming a weapon at you (outside of Ammunation); shooting in your direction; trying to stab, run over, ram, or carjack you; or verbally threatening your life. If the attacker is clearly with other players (for example, in the same vehicle), you may kill them too. The test: would a reasonable person feel threatened? Threats are short-lived, so don't act on stale danger. After a player damages you, the game gives you 30 seconds to fire back without getting wanted stars.

When you're not on the police or EMS job

Following

Outside points of interest, a player who follows you or stays near you for no clear reason (not talking, not interacting) counts as a threat. Anywhere, so does a player who follows you while holding revenge or another clear reason to kill you.

Revenge

The game grants revenge automatically and lists it in /revenge. You get revenge when a player kills you, when a cop confiscates your weapons or items (including from your vehicle), and when a cop arrests you through the NPC transport. Revenge allows one kill on that player, and lasts until you use it or the server restarts.

A revenge kill doesn't give the other player revenge back, so trading kills leaves neither side with revenge. Any new kill grants new revenge. Revenge belongs to your character, not your job: if you were wronged as a cop or medic, switch to a civilian job before you take it.

Defense of property

You may kill players who steal, try to steal, or damage your or a crew member's vehicle or property (accidental damage counts), or who get into your vehicle without permission.

Provocation

One kill per session against players who insult you or your crew; spam insulting emotes at you; or blast music, horns, or other noise at you outside points of interest.

Competition

You may kill players trying to steal or export the same vehicle as you, joining your store robbery uninvited (or clearly about to), contesting your store robbery, interfering with your heist, stealing your kill or target, or selling in a drug area you're working.

Cops working against you

You may kill cops who follow or stalk you or your crew outside a point of interest. Suspects (and their accomplices) may also kill cops who are chasing or pulling them over; tasing or shooting at them or their crew; arresting a member of their crew; camping a robbery for a reasonable time; or closing to rifle range, unless the suspect is near a police station. Once a valid reason exists, the cop running away doesn't cancel it. Never kill random cops minding their own business ("cop hunting" = fine or ban).

Medics working against you

You may stop a medic reviving or healing your opponent, staying close enough to revive them, or closing to rifle range while your opponents are down nearby. You may warn medics away, but you can't take them hostage or force them to work for you. Never randomly kill medics.

When you're a cop

Lethal force

Cops may use lethal force only against:

A cop who joins a shootout already in progress may assume the target is dangerous, and isn't at fault if they weren't. Cops may use a vehicle at low speed to stop a suspect on foot when it's reasonably safe, and may ram a fleeing vehicle to disable it.

Shooting at a suspect's vehicle or its tires counts as lethal force. Only do it when the lethal-force rules above allow it, for example when the suspect is a threat. To stop a fleeing vehicle, use spike strips or ram it.

Less-lethal force

Cops may stun, tackle, or use spike strips on unarmed fleeing suspects and on suspects who won't leave a vehicle when told. They may also stun or tackle anyone picking a suspect's cuffs, delaying an arrest, blocking the way, or climbing on police vehicles. Don't stun, tackle, or hit suspects who are surrendering, or standing still and complying. A cuffed suspect who runs may be stunned or tackled.

Protected players

Except in self-defense, cops may not attack civilians, or suspects who are surrendering or cuffed. A cuffed suspect who runs may be stunned or tackled.

Carjacking and vehicles

Cops may not carjack civilians, cops, or medics. Don't damage a civilian's parked vehicle. A suspect's vehicle may be damaged or destroyed if it's reasonably part of a crime, including one parked at the scene. Never damage a cop's or medic's vehicle.

When you're a medic

Use of force

Medics may use lethal force only to defend themselves, another medic, a cop, or a civilian, or against suspects who threaten them while they revive or heal someone nearby. Medics must retreat: stop shooting as soon as the threat ends.

Carjacking and vehicles

Medics may not carjack civilians, cops, or medics, or damage any player's parked vehicle.

Everyone

Red zones

Inside a marked red zone, any player may attack any other player who is also inside it. Don't chase a player out of the zone to kill them unless you have another valid reason.

Bounty

A player with a bounty (six stars) can be killed on sight by anyone except medics.

Consent

Duels, agreed deathmatches, and fights two crews agreed to void protection and fault for everyone involved.

Unintentional kills

Careless kills can still be penalized. Genuine accidents (lag, someone sprinting into your line of fire, a player using a cuffed or AFK player as a human shield) are excused. In car accidents, whoever ignored basic traffic sense is at fault.

Association

Riding along with someone mid-RDM-spree and not bailing makes you a party to it. So does driving for them and not stopping, leaving, or driving away from their targets. Note that the game gives a wanted driver's stars to everyone else in the vehicle.

2. Cross-teaming

Cops and medics are one team with different duties, opposed to suspects. Medics don't help cops make arrests. Teaming with an opponent means a fine or ban.

3. Cheating

Using any mod or external program that gives an unfair advantage will result in a permanent ban and/or possible progress reset. That includes, but is not limited to: mod menus, aimbots and aim assistance, wallhacks and ESP, noclip, health lock, and damage modifiers. Knowingly playing alongside a cheater is also punishable. If you see a cheater, report them with /report.

Not sure whether a mod is allowed? Open a ticket and ask before you use it.

4. Exploiting

No abusing bugs, script errors, dupes, money/XP loopholes, or GTA V glitches. Exploiting can get you banned and your progress reset. Examples, not a complete list:

Report exploits in a private ticket. You don't have to report one, but sharing it or encouraging others to use it is as bannable as using it. Attacking, hacking, or reverse-engineering the server itself will result in a permanent ban.

5. Combat logging

No disconnecting to avoid death, arrest, staff action, or any other consequence, even if you might have survived. Handcuffs stay on when you reconnect. Exceptions:

RDM by a civilian or suspect is not an exception, since it's hard to prove. Combat logging means a fine or ban.

6. Ban evasion

Wait out your ban. Evading it in any way, including on an alt or new account, will double a temporary ban. Multiple attempts at ban evasion will result in a permanent ban.

7. Lying to staff

No knowingly lying in reports, appeals, or prize, refund, or bonus claims, or anywhere else a staff member is involved.

8. Impersonating staff

No claiming to be or to have been staff, claiming the power to ban or penalize anyone, threatening bans in first person, copying a staff appearance, or using leftover powers. Immediate ban.

9. Advertising

No advertising anything unrelated to F5 Gaming. Advertising means promoting a website, server, community, or product to many players to draw them to it; mentioning something isn't advertising. Advertising cheats or encouraging others to cheat is a ban in all cases.

10. Code of conduct

Trash talk is part of CnR, but know the difference between competitive banter and genuinely hurtful comments.

11. Penalties

Penalties usually escalate: warning → fine → kick → temporary ban → permanent ban. Staff can also ban you from a job, remove money or items, or reset your XP. Severe offenses such as cheating, doxxing, and staff impersonation go straight to stronger penalties.

12. Reports and appeals